Level | 2nd Level | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 hour | ||
School | Nature | Components | V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) | ||
Classes | Geomancer, Ranger |
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal creature or your choice marked by the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Small beast
Armour Class | 11 + the level of the spell (natural armour) |
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HP | 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd |
Speed | 10m, Climb: 10m (Land only), Fly: 20m (Air only), Swim: 10m (Water only) |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 4 (-3) | 14 (+2) | 5 (-3) |
Senses | Darkvision 20m, passive Perception 12 |
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Languages | understands the languages you speak |
Challenge | — |
Flyby (Air only). The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water only). The beast has Advantage on an attack roll against a creature if at least one of the beast's allies is within 2m of the creature and the ally isn't incapacitated.
Water Breathing (Water only). The beast can breathe only underwater.
Multiattack. The beast makes a number of attacks equal to half this spell's level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d8 + 4 + the spell's level PIERCE damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd Level or higher, use the higher level wherever the spell's level appears in the stat block.